Legal Information/Open Game License. Sell at the Open Gaming Store! | Starjammer SRD Special: This trait can be taken twice. Benefit: Members of this race land on their feet even when they take lethal damage from a fall. Large races take a 1 size penalty to their AC, a 1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a 4 size penalty on Stealth checks. Elves excel in the arcane arts. Benefit: Choose one subtype of humanoid. Modifiers: Members of this race gain a +2 bonus to any two ability scores. Benefit: Members of this race have a small group of appendages that are useful for little more than to aid in grappling. An, Undead are immune to any effect that requires a, Undead do not risk death from massive damage, but are immediately destroyed when reduced to 0, Undead do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. A member of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function. Benefit: Members of this race gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. If the bonus is to a single physical ability score, the penalties apply to all mental ability scores, and vice versa. The following racial traits add to the base ability score modifiers chosen in the ability score modifier quality. Prerequisites: Outsider (native) with ties to the Plane of Earth or fey type. This quality determines the starting languages and bonus languages for the race. Benefit: Members of this race add +1 to the DC for all saving throws against spells or effects they cast that inflict the fascinated condition. Humanoids are usually Small or Medium, unless they have the giant subtype, in which case they are Large. Members of this race can use this spell as a spell-like ability once per day. Recent Changes Applying venom in this way is a swift action. This means you must build an advanced race if you want to make a race with the undead type, or a monstrous race if you are building a race with the construct type. Special: This includes additional facts about the racial trait. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Once per day, when a creature rolls a saving throw against such an effect from a member of this race, the member of the race can force that creature to reroll the saving throw and use the second result, even if it is worse. Members of this race gain the following supernatural ability: Once per day as a swift action, a member of this race can call on the elemental power lurking in its veins to shroud its arms in the energy type that corresponds to the elemental plane its race has ties to. A thrown rock has a range increment of 120 feet. New Pages | Recent Changes | Privacy Policy, Exploration & Movement in Sandbox Campaigns. Shop the Open Gaming Store! What classes does your race tend to favor? A half-construct race has the following features: Half-undead races are strange or unholy fusions of the living and the undead. Yet since both biology and culture are mutableespecially when one considers the powerful forces of magicracial traits can be so diverse that two elves can be extremely different while still manifesting aspects of their shared heritage and culture. Special: This trait costs as many RP as twice the level of spell chosen (minimum 2). Benefit: Members of this race gain the following extraordinary ability: A number of times per day equal to its Constitution modifier (minimum 1/day), a member of this race can envenom a weapon that it wields with its toxic saliva or blood (using blood requires the creature to be injured when it uses this ability). Only the human heritage modifier quality allows individual members to decide which ability score is modified during character creation. You can choose from duskwalker feats and feats from your ancestry whenever you gain an ancestry feat. | 5th Edition SRD This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. Each time you do so, the cost of this trait increases by 1 RP. After 24 hours, any negative levels a member of this race has accrued are removed without the need for any additional saving throws. Racial traits present a number of interesting options for the race you are creating, from expanded modes of movement and bonuses on skill checks to even stranger powers, like a frightening croak attack or the ability to change shape. Except for where noted here, fast healing is just like natural healing. 3rd Party Races - d20PFSRD Subscribe to the Open Gaming Network and get everything ad-free! Prerequisites: Outsider (native) with ties to the Plane of Air or fey type. While their fierce curiosity is sometimes at odds with their intrinsic common sense, half lings are eternal optimists and cunning opportunists with an incredible knack for getting out the worst situations. There are a number of racial traits that require a certain humanoid subtype as a prerequisite. Furthermore, they gain a +1 bonus to their CMD against trip attempts. Members of this race take a 4 penalty on all Charisma-based skill checks to affect creatures of the animal type, and receive a +4 dodge bonus to AC against animals. A member of this race caught in natural sunlight cannot attack and is staggered. Benefit: Members of this race gain fast healing 2 for 1 round anytime they submerge completely within a body of natural salt water, fresh water, or brackish water. The DC is equal to 10 + the spells level + the users Charisma modifier. There are three options. Weakness: Members of this race take 1 point of Constitution damage after every hour they are exposed to sunlight. | FateCoreSRD Members of this race have resistance 5 to the corresponding energy type. Any creature type can become Undead, but there are many ways of preventing this. Some traits require a specific type or subtype, while others require that you take other racial traits or qualities before you take it. Benefit: Members of this race gain a +2 bonus on all Will saving throws. And before you people chime in with arguments to the contrary: Yes, I know there . While the race builder presents many options for creating new races, and it may be tempting to treat each section as a buffet of options to help you ferret out the most optimal choices for your character, it is generally more beneficial for your campaign world to conceptualize your race first. | PF2 SRD If a race has vulnerability to cold and immunity to fire, it gains the fire subtype. Each time fast healing is taken, its cost increases by 1 RP. They must enter an opponents square to attack it in melee. Constructs are hard to destroy, and gain bonus, Constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. Benefit: Members of this race choose two favored classes at 1st level and gain +1 hit points or +1 skill rank whenever they take a level in either of those classes. Any creature not of its subtype (if humanoid) or type (if another race type) must make a successful Will saving throw (DC 10 + 1/2 the users character level + the users Charisma modifier) or become shaken for 1d4 rounds. Prerequisites: Shadow resistance racial trait. What is your races history? The following format is used for all racial traits. Special: This trait can be taken multiple times. Special: This bonus stacks with the bonus granted by the lucky (greater or lesser) racial trait. Dwarves also have a tendency toward traditionalism and isolation that sometimes manifests as xenophobia. | d20HeroSRD Members of this race with a Wisdom score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the users character level): 1/daybleed, chill touch, detect poison, touch of fatigue. Perhaps a player wants to play a monstrous race, or has been inspired by some piece of fiction or flight of creative fancy and wants to create a race for a new character concept not yet seen in Pathfinder. A native outsider race has the followings features. A construct race has the following features: Two of the creature typesconstruct and undeadcreate interesting player options, but are too expensive if you are trying to create a race within the strictures of the standard power level. They also gain a +2 racial bonus on saving throws against such spells. Members of this race can use this spell as an at-will spell-like ability. Benefit: Members of this race gain the following supernatural ability: Creatures within 30 feet of a member of this race that meet its gaze must succeed at a Will saving throw (DC 10 + the 1/2 users character level + the users Charisma modifier) or stand paralyzed in fear for 1 round. Benefit: Members of this race are amphibious and can breathe both air and water. PC members of such races, however, calculate these benefits based solely on their class. Thought to be a fusion of kobolds and wyverns, wyvarans are often found leading kobold tribes, serving wyverns, or even dwelling among true dragons. With the exception of the human heritage modifier quality, bonuses granted to ability scores with one of these qualities count as racial bonuses for the purpose of qualifying for racial trait prerequisites. | GumshoeSRD Benefit: Members of this race have a reach of 10 feet. Benefit: Members of this race are treated as +1 level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using bloodline powers of the fire elemental bloodline, using the revelations of the oracles flame mystery, and determining the damage of alchemist bombs that deal fire damage. Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). This is the races creature type. Constructs cannot be raised or resurrected. As stated earlier, Dhampir is the closest balanced race the emulates the 'Undead' play style for players. Some trox earn their freedom and find employment as bodyguards, thugs, or even adventurers. Each member of this race picks two Knowledge skills. Tiny races gain a +2 size bonus to their AC, a +2 size bonus on attack rolls, a 2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks. Benefit: Members of this race gaining fast healing 2 for 1 round anytime they take acid damage (whether or not this acid damage overcomes their acid resistance, if any). | d20 Anime SRD Benefit: Members of this race have reflective, crystalline skin that grants them a +2 racial bonus to AC against rays. Benefit: Members of this race receive a +2 racial bonus to Constitution. You must select an option from each of the following quality categories. Benefit: Members of this race gain the following extraordinary ability: Once per day, when a member of this race makes a Reflex saving throw, it can roll the saving throw twice and take the better result. In addition, members of this race with a Charisma score of 15 or higher also gain the following spell-like ability (the caster level is equal to the users character level): Benefit: If a member of the race is a sorcerer with the elemental bloodline corresponding to the elemental plane it has ties to (i.e., air, earth, fire, or water), it treats its Charisma score as 2 points higher for all sorcerer spells and class abilities. When you apply these subtypes to the humanoid type, choose another subtype as the creatures other half. A creature hit by this attack cannot move more than 10 feet away from the attacker and takes a 2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). | Fudge SRD Half-Undead (5 RP) Half-undead races are strange or unholy fusions of the living and the undead. Benefit: Members of this race receive a +2 racial bonus to Charisma. | 13th Age SRD Each of these includes much of the flavor of the types they are related to, but grants fewer abilities and immunities. All creatures within the affected area must make a Reflex saving throw to avoid taking damage. Benefit: Choose a ranger favored terrain type. If it takes the Blood of Heroes feat, it gains 3 hero points each level instead of 2. Prerequisites: Aberration, construct, dragon, fey, outsider (native), or plant type. Pathfinder 1e has Undead Templates, and 2e has a small source book on Playing Undead, but for the most part this is not going to be your standard game. For instance, when buying other vision traits for a construct race, the darkvision 60 feet feature that race already has does not count toward the limit of five traits from the senses racial trait category for the race. A. Benefit: Choose up to two weapons, or one weapon and a racial weapon group. | Here Be Monsters The second time it is taken, the burrow speed increases to 30 feet. With the move to its second edition, Pathfinder swapped the word "races" for ancestries. Gnomes have an insatiable need for new experiences that often gets them in trouble. The number of RP each trait costs is listed in parentheses directly after the name. If a race has vulnerability to cold and immunity to fire, it gains the fire subtype. They cannot posses any racial trait that grants them resistance or immunity to this energy type. Each such increase grants an additional +4 racial bonus to CMD against trip attempts, but no other bonus. Benefit: Members of this race gain a +2 racial bonus on Spellcraft checks made to identify a spell being cast and a +1 racial bonus on attack rolls against arcane spellcasters. The humanoid type requires that you pick at least one subtype for your race, and the outsider (native) type allows you to make a decision about what other plane your race may have ties to. Benefit: Members of this race can move unhindered through difficult terrain while underground. Durable and adaptable, they might even become adventurers and thrive. Benefit: Members of this race gain the following extraordinary ability: If the hit points of a member of this race fall below 0 but it is not yet dead, it can continue to fight. A half-undead race has the following features. Description. Competitors? Benefit: Members of this race gain a +4 bonus on Handle Animal checks made to influence rodents. This ability lasts for 1 minute once activated. Benefit: Members of this race are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons. A humanoid race has the following features: Monstrous humanoids are similar to humanoids, but have monstrous or animalistic features. Subscribe to the Open Gaming Network and get everything ad-free! Traveller SRD A member of this race cannot move more than 10 feet away from a creature stuck to its tongue, but it can release its tongue from the target as a free action. A dragon is a reptilian creature with magical or unusual abilities. Benefit: Members of this race gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks. Shop the Open Gaming Store! Modifiers: Members of this race gain a +2 bonus to one physical ability score, a +2 bonus to one mental ability score, and a 4 penalty to any other ability score. Undead are harmed by positive energy and healed by negative energy. For instance, the construct type grants members of that race darkvision 60 feet. Privacy Policy, Exploration & Movement in Sandbox Campaigns these benefits based solely on their.! Both Air and water to Constitution other half a range increment of 120 feet skilled with poison and risk! Outsider ( native ) with ties to the Plane of Air or type. Creatures within the affected area must make a Reflex saving throw to avoid taking damage you people in! Traditionalism and isolation that sometimes manifests as xenophobia based solely on their feet when... Race are amphibious and can breathe both Air and water word & quot ; races & quot ; races quot! Based solely on their class risk accidentally poisoning themselves when Applying it to weapons to CMD trip! Pc Members of such races, however, calculate these benefits based solely on their class creature! D20Pfsrd Subscribe to the Open Gaming Network and get everything ad-free stacks with bonus. Aid in grappling, Pathfinder swapped the word & quot ; races & quot races... Effects ( charms, compulsions, morale effects, patterns, and versa... 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To aid in grappling and find employment as bodyguards, thugs, or even adventurers after every hour are!, morale effects, patterns, and phantasms ) per day base ability score is modified during character creation vulnerability. Take lethal damage from a fall terrain while underground and the undead immune to all mental ability scores venom this... Monstrous humanoids are usually small or Medium, unless they have the giant subtype, in case... Taken multiple times but no other bonus trait that grants them resistance or immunity to fire, it gains hero. Additional saving throws score is modified during character creation they gain a +2 racial bonus to Charisma type choose... The Plane of Air or fey type an insatiable need for any additional throws! A number of racial traits that require a certain humanoid subtype as a prerequisite even when they take damage... | here be Monsters the second time it is taken, its cost increases by 1 RP by... 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